The Gear Modifier is currently used for adjusting the position of a gear item on a specific player bone. The output information is useful for the InventoryItem entity from our Cowboys Vs Zombies sample project.
Tips for Editing Your Gear
Rotation: This function rotates your gear around the central pivot point, which is useful for adjusting its overall orientation.
Handle Position: You can reposition the green crosshair by clicking anywhere on the canvas. It acts as the anchor point where your character will interact with the gear.
Animation Selector: Use this to choose the animation that will play when your gear is in use.
Bone Selector: Use this to specify the part of your character's body where the gear will be attached.